Concept Artist | Illustrator
If you want to do business with me, please write an Email
to this adress, thank you!
You can find more work on my Artstation profile
Or on my website
Here is the second drawing, with funeral traditions as its theme and the usual flavour text! checkitout
This district had been mostly abandoned for quite some time, due to some essential lifesupporting systems being shut off. When one of the many Artisan Groups that nomadically roam the city made their new home in Little Parthena, they repaired most of the air flow systems, as well as some of the smaller water and steam pipelines.
These Groups, sometimes clans and families, sometimes cliques of likeminded individuals, dedicate themselves to their traditional craft. Handed down from generation to generation, they hone their skills and bring some much needed technological know-how to the less well off in the city.
Usually, advanced prosthetics are prohibitevily expensive and those that need them most, the working people who bear the most risk of loosing a limb, will likely never have high quality availible to them.
Through bartering and trading with the Artisan Nomads though, surprising treasures can be found by the ones daring to associate with these people.
Corporations will put bountys on their heads if they feel their bottom-line threatened by their undercutting strategies. As such, they never stay long in the same place.
This lifestyle led to their unusual funeral traditions. These clans reverre their ancestor master artisans. When they die after a lifetime of striving for excellence in their chosen craft, they will be embalmed and carried with the clan.
They are still part of the family and will ceremoniously be sought for guidance and advice, as well as judgement on newly crafted pieces.
When the clan makes a new home for themselves, first order of business is setting up a shrine where the ancestors' bodies are placed. The surroundings are usually choosen by their atmosphere, preferrably dry and cold, so the bodies don't fall prey to rot. In display as well are some of the artifacts and masterpieces the dead Master has created during his life.
A stranger will rarely be able to attain one of these pieces, but not impossible. Some clans are more benevolent than others and believe in paying respect to the fruits of their labour by using, rather than showing them.
I'm drawing a three piece about funeral practices on Celsius 13 right now. Here is the first one, as well as some flavor text
Originally, the first colonists on Celsius 13 brought with them the funeral procedures that were most common while traveling the stars. The deceased were usually preserved for on-planet burial or cremation. Some wished to be jettisoned into the void, harking back towards old earths' burials at sea.
Very constrained resources made lavish festivities uncommon and reserved for the truly beloved and important.
However, soon after the Colony had been left to its own devices after the Exodus, population growth was left unchecked and an unbound city quickly devoured the surrounding, half terraformed tundra.
It's outer rims crept wide, even miles in a year, always in rythm with the short warm season the frigid sun granted. Outwards from the old core districts on the other hand, construction soon pierced through layers of smog and clouds, allowing rich patrons a gasping breath of fresh air.
But where to bury your dead when open ground is now miles and miles away? Where to burn them, when a thousand stories above you still there is no sky? New customs started forming from necessity. Some lineages, even whole districts, retained fragments of their earth heritage and
you can still see those shine through, despite the centuries. Others formed themselves, minted by the environment of the district it's practicioners inhabit.
The fungus farms of district Low-East-Halcyon are at the center of all it's inhabitants daily lives. It's a Ring-120 district. Like a on a tree, the Cities' growth can be traced by counting the rings of districts it adds on each year. This one was established almost four centuries ago, making it one
of the oldest districts. It's also a groundlevel district. Above it are stories upon stories more construction, thus shrouding it in a perpetual twilight. On the upside, this situation means the average temperatures even in the ripping cold winters of Celsius 13 are degrees higher then the upper levels.
Ideal conditions to cultivate all kinds of fungus. They provide for a whole host of basic needs of the city. The people caring for the fungus, in typical C-13 fashion, accumulate as much knowledge about farming it as possible. Then they make sure no one else ever learns their secrets; by all means necessary.
Thus made indispensible, long uninterrupted lineages of Low-East-Halcyon bloodlines survived the ages. This district has flourished ever since its foundation and in turn, the inhabitants have formed their culture around it.
Their funeral rites pay respect to what supports them daily. When a member of one of the Halcyon-families dies, a procession of their beloved and their farmhands carries them atop their shoulders towards the dehydration chambers. Once arrived, the body is cleansed ritualy and sprayed with clear spirits.
Accompanied by low drums, slow rhythmic dances are performed while the deceased is dehydrated into dust. His water is collected in large ritual flasks, which, once they are filled, will be emptied into the hydration tanks for the growth-chambers, while his dust is spread as fertilizer atop the fungus itself.
The Next Big Interview: Jan-Wes
I really love art that tells a story and art that can evoke an emotion in the viewer. I also love it when lighting and color are really striking and pull you into a world. And when all of these get mixed together with fantastic understanding of form and drawing skills, I won't be able to stop looking at it..."– Jan-Wes
Based on his observations in the above excerpt, Jan-Wes might as well have been describing the very reasons why viewers find his art so visually stimulating and engaging. A concept artist and illustrator from Germany, Jan's considerable creativity is highlighted in his personal world-building project, exploring a struggling, underdeveloped society in outer space where resources are scarce and controlled by one group, resulting in an oppressive dichotomy between advancement and stagnation. Delve further into this intriguing narrative framework in the following interview, and learn how J